LoginWithMappedChannel
Windows
If you were looking for the method for use with Unreal Engine, see LoginWithMappedChannel for Unreal Engine SDK.
If you were looking for the method for use with Unreal Engine, see LoginWithMappedChannel for Unreal Engine SDK.
Login with a mapped channel.
Function definition
public static void LoginWithMappedChannel(string channel, string permission, string extraJson = "{}");
Input parameters
| Parameter | Type | Description |
|---|---|---|
| channel | string | The specified channel to log in. For more information, see INTLChannel. |
| permission | string | The authorized permissions list during login. Separate the permissions by commas |
| extraJson | string | The extended field. For more information, see relative channel descriptions. |
Observers
The callback processing interface is AuthResultObserver. The callback data structure is AuthResult.
The callback methodID is INTL_AUTH_LOGIN_WITH_MAPPED_CHANNEL.
Code sample
INTLAPI.LoginWithMappedChannel(INTLChannel.Steam, "");