LoginWithMappedChannel
AndroidiOSWindows
If you were looking for the method for use with Unity, see LoginWithMappedChannel for Unity SDK.
If you were looking for the method for use with Unity, see LoginWithMappedChannel for Unity SDK.
Login with a mapped channel.
Function definition
UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static bool LoginWithMappedChannel(
const EINTLLoginChannel Channel,
const FString LoginMode = "AccountPortal",
const FString Permissions = "");
Input parameters
| Parameter | Type | Description |
|---|---|---|
| channel | EINTLLoginChannel | The specified channel to log in. For more information, see INTLChannel. |
| LoginMode | FString | Types of login methods |
| Permissions | FString | The authorized permissions list during login. Separate the permissions by commas |
Observers
The callback processing interface is AuthResultObserver. The callback data structure is AuthResult.
The callback methodID is kMethodIDAuthLoginWithMappedChannel.
Code sample
UINTLSDKAPI::LoginWithMappedChannel(EINTLLoginChannel::kChannelSteam);