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LoginWithMappedChannel

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If you were looking for the method for use with Unity, see LoginWithMappedChannel for Unity SDK.

Login with a mapped channel.

Function definition

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static bool LoginWithMappedChannel(
const EINTLLoginChannel Channel,
const FString LoginMode = "AccountPortal",
const FString Permissions = "");

Input parameters

ParameterTypeDescription
channelEINTLLoginChannelThe specified channel to log in.
For more information, see INTLChannel.
LoginModeFStringTypes of login methods
PermissionsFStringThe authorized permissions list during login. Separate the permissions by commas

Observers

The callback processing interface is AuthResultObserver. The callback data structure is AuthResult.

The callback methodID is kMethodIDAuthLoginWithMappedChannel.

Code sample

UINTLSDKAPI::LoginWithMappedChannel(EINTLLoginChannel::kChannelSteam);