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Logout

AndroidiOSWindows
If you were looking for the method for use with Unity, see Logout for Unity SDK.

Logs out from the current channel.

Function definition​

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static bool Logout(const EINTLLoginChannel Channel, const bool ChannelOnly = false);

Input parameters​

ParameterTypeDescriptionRemarks
ChannelFStringThe specified channel to log out.
For more information, see EINTLLoginChannel.
Optional
ChannelOnlyboolOnly logs out from the channel.--

Observers​

The callback processing interface is AuthBaseResultObserver. The callback data structure is BaseResult.

The callback methodID is kMethodIDAuthLogout.

Code sample​

UINTLSDKAPI::Logout();