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LoginWithMappedChannel

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If you were looking for the method for use with Unity, see LoginWithMappedChannel for Unity SDK.

Login with a mapped channel.

Function definition​

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static bool LoginWithMappedChannel(
const EINTLLoginChannel Channel,
const FString LoginMode = "AccountPortal",
const FString Permissions = "");

Input parameters​

ParameterTypeDescription
channelEINTLLoginChannelThe specified channel to log in.
For more information, see INTLChannel.
LoginModeFStringTypes of login methods
PermissionsFStringThe authorized permissions list during login. Separate the permissions by commas

Observers​

The callback processing interface is AuthResultObserver. The callback data structure is AuthResult.

The callback methodID is kMethodIDAuthLoginWithMappedChannel.

Code sample​

UINTLSDKAPI::LoginWithMappedChannel(EINTLLoginChannel::kChannelSteam);