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ModifyDataProtectionAcceptance

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If you were looking for the method for use with Unity, see ModifyDataProtectionAcceptance for Unity SDK.

Modifies Player Network SDK user data protection information.

note

Please reach out to the Player Network representative before using the API.

Function definition​

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
public static bool ModifyDataProtectionAcceptance(FString tosVer, FString ppVer);

Input parameters​

ParameterTypeDescription
tosVerFStringTerms of Service version
ppVerFStringPrivacy Policy version

Observers​

The callback processing interface is AuthAccountResultObserver. The callback data structure is AccountResult.

The callback methodID is kMethodIDAuthModifyDataProtectionAcceptance.

Code sample​

UINTLSDKAPI::ModifyDataProtectionAcceptance("0.1","0.1");