Skip to main content

Login

AndroidiOSWindows
If you were looking for the method for use with Unreal Engine, see Login for Unreal Engine SDK.

Logs in to the game through a specified channel. The function returns authentication status and Player Network account information.

Function definition​

public static void Login(string channel, string permissions = "", string extraJson = "{}");

Input parameters​

ParameterTypeDescription
channelstringThe specified channel to login.
For more information, see INTLChannel.
permissionsstringThe authorized permissions list during login. Separate the permissions using commas.
Example: user_info,inapp_friends
For permission details, see relative channel descriptions.
extraJsonstringThe extended field.
For more information, see relative channel descriptions.

Observers​

The callback processing interface is AuthResultObserver. The callback data structure is AuthResult.

The callback methodID is INTL_AUTH_LOGIN.

Code sample​

INTLAPI.Login(INTLChannel.Facebook);