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ModifyDataProtectionAcceptance

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If you were looking for the method for use with Unity, see ModifyDataProtectionAcceptance for Unity SDK.

Modifies Player Network SDK user data protection information.

note

Please reach out to the Player Network representative before using the API.

Function definition

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
public static bool ModifyDataProtectionAcceptance(FString tosVer, FString ppVer);

Input parameters

ParameterTypeDescription
tosVerFStringTerms of Service version
ppVerFStringPrivacy Policy version

Observers

The callback processing interface is AuthAccountResultObserver. The callback data structure is AccountResult.

The callback methodID is kMethodIDAuthModifyDataProtectionAcceptance.

Code sample

UINTLSDKAPI::ModifyDataProtectionAcceptance("0.1","0.1");