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QueryUserNameStatus

AndroidiOSWindows
If you were looking for the method for use with Unity, see QueryUserNameStatus for Unity SDK.

Check whether the user name can be used to register an account. If the user name is available, the value of IsUserNameAvailable at INTLAccountResult returned is 1. Otherwise, it is 0.

Function definition

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static void QueryUserNameStatus(const FString & userName);

Input parameters

ParameterTypeDescription
userNameFStringusername

Observers

The callback processing interface is AuthAccountResultObserver. The callback data structure is AccountResult.

The callback methodID is kMethodIDAuthQueryUsernameStatus.

Code sample

UINTLSDKAPI::QueryUserNameStatus("username");