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LoginWithMappedChannel [Player Network SDK Only]

[Player Network SDK Only] Logs in with a mapped channel.

Supported Platform​

Supports Windows platform.

Function Definition​

void LoginWithMappedChannel(string channel,  string permission,  string extraJson);

Input Parameters​

ParameterTypeDescription
channelstringThe specified channel to log in
permissionstringThe authorized permissions list during login. Separate the permissions with commas.
extraJsonstringThe extended field.
For more information, see relative channel descriptions.

Callback Processing​

The callback processing API is GUALoginResultObservers. The callback data structure is GUALoginResult.

The callback event is LoginResultEvents. The callback methodID is GUA_ACCOUNT_LOGIN_WITH_MAPPED_CHANNEL.

Code Sample​

UnionAdapterAPI.GetAccountService().LoginWithMappedChannel("Epic");