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Configure Third-party Channels

For projects that have opted to not integrate LI PASS, the configuration of third-party channels can be completed independently. Follow the below procedures to configure third-party channel login for your project.

If LI PASS has been integrated, we recommend following the procedures from Configure LI PASS to configure third-party channels instead.

Create configurations

  1. Log in to the Player Network Console, then select Configure Channels under Account Configurations in the left sidebar.

  2. Under Configure Channels, click Start.
    Configure Channels

  3. Select the channel to be newly created from the channel list. Configure Channels

  4. Complete the required fields using information that can be found from the management platform of the respective channel, then click Save.

    • AppID: App ID from Facebook.
    • App Secret: App Secret from Facebook.
    • return_email: Whether to return the player's login email.
    • QueryFriends for Web: For Web, obtain the player's Facebook friend list.
    • QueryFriends: Obtain the player's Facebook friend list.

    Configure Channels

Edit configurations

  1. Log in to the Player Network Console, then select Configure Channels under Account Configurations in the left sidebar.

  2. Select the channel to be edited and click Edit. Configure Channels

  3. Modify the field content and click Save.

    • App Key: APP ID from Twitter.
    • App Secret Key: API Key Secret from Twitter.
    • Return Email: Whether to return the player's login email.

    Configure Channels

Delete configurations

  1. Log in to the Player Network Console, then select Configure Channels under Account Configurations in the left sidebar.

  2. Select the third-party channel configuration to be deleted and click Delete. Configure Channels

  3. In the Configuration To Be Published page, verify the configurations to be deleted. Configure Channels

Add sub-channels

Certain third-party channels have support for sub-channel configurations, which can be used for apps that are released in different regions or publishing platforms. For supported third-party channels, a clickable Add Channel text button will be visible on the right.

Configure Channels

  1. Log in to the Player Network Console, then select Configure Channels under Account Configurations in the left sidebar.

  2. Click Add Channel.

  3. Complete the required fields, then click Save.

    • AppID: App ID from Facebook.
    • App Secret: App Secret from Facebook.
    • App Type: App type of your app, only None and Gaming Services are supported.

    Configure Channels

Publish configurations

In the Configuration To Be Published page, details about completed third-party configurations are displayed, and configurations that have yet to be published can be published.

  1. Log in to the Player Network Console, then select Configure Channels under Account Configurations in the left sidebar.

  2. Click Publish. Configure Channels

  3. In the Configuration To Be Published page, verify the configurations to be published. Configure Channels

    note

    The parameters highlighted in red need special attention. They are the differences between the content to be released and the real-time configuration of the current environment.

  4. If all configurations are correct, select the channels to be published, then click the button located at the bottom left of the page.

    • Test environment: Click Publish to Test Environment to publish the selected configurations to the test environment.
    • Production environment: Click Submit Production Environment Application, and the selected configurations will be applied automatically to the production environment after being approved by a reviewer.
      As manual review is required, the approval process for the production environment is likely to take between 3 to 4 hours. To expedite the approval, reach out to the Player Network representative.
    note

    In the Configuration To Be Published page, if configurations with the "To Be Published" or "In review" status are both present, a configuration will have to be approved or withdrawn first before new configurations can be submitted. Click Withdraw Release Application to withdraw the application.