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Configure Announcements

Game operators are required to make sure that players are aware of all types of game updates via regular in-game announcements or popups. For example, when a new summer event is added to the game, game operators can post an announcement on the bulletin board inside the game to inform players and encourage active participation. Generally, announcements follow a predetermined format, and is usually turned into a template so that they can be quickly created and posted.

Announcement publishing workflow

All announcements, from preview to publish in the production environment, adhere to the established procedures depicted below.

Image: Procedures

Announcement status
(The current publication status)
EditingPreview in test environmentPreview in production environmentPublish in production environment
EditingEdit announcementPreview in test environment before going offline, the status is changed to: Preview in test environmentPreview in production environment before going offline, the status is changed to: Preview in production environmentPublish in production environment before going offline, the status is changed to: Publish in production environment
Preview (Test Environment)No such operation can be conducted, unable to edit before the announcement goes offline.Preview in test environment before going offline (current status)Preview in production environment before going offline, the status is changed to: Preview in production environmentPublish in production environment before going offline, and the status is changed to: Publish in production environment
Preview (Production environment)No such operation can be conducted, unable to edit before the announcement goes offline.No such operation can be conductedPreview in production environment before going offline, and the status is changed to (current status)Publish in production environment before going offline, the status is changed to: Publish in production environment
Publish (Production Environment)Reviewers can modify published announcement online.No such operation can be conductedNo such operation can be conductedPublish in production environment before going offline (current status)
note

The term "operation" refers to the operations performed on announcements through the Player Network Console, which includes editing, copying, preview in test environment, preview in production environment, publishing in production environment, and taking offline.

Settings

Before configuring announcements, it is recommended to complete the configurations for region and server, and announcement approval settings.

Region Configurations

When publishing an announcement, the operator needs to select the publish area of the announcement. To publish the announcement to multiple countries/regions simultaneously, add the countries/regions to a publish area first. All created publish areas can be found in the respective dropdown box when previewing in test environment, previewing in production environment, and publishing announcements to the production environment.

  1. Log in to the Player Network Console.

  2. In the left sidebar, click Announcements > Settings under Player Management.

  3. Click Region Configurations > Create Publish Area. 图片:发布地区配置

  4. In the Create Publish Area popup window, enter a name in the Name field to specify the region group, and select the desired Countries/Regions. 图片:发布地区配置

  5. Click Confirm to complete the creation of the publish area.
    Announcement operators can view, edit, or delete existing publish areas in the publish area list. 图片:发布地区配置

Server Configurations

When publishing announcements, operators can select the server group for the announcement publication based on their needs.

  1. Log in to the Player Network Console.

  2. In the left sidebar, click Announcements > Settings under Player Management.

  3. Click Server Configurations > Create Server Group. 图片:发布地区配置

  4. In the Create Server Group popup window, specify the Name field, and enter the ID in the Server IDs field to identify the corresponding server. 图片:发布地区配置

  5. Click Confirm to complete the creation of the server group.
    Announcement operators can view, edit, or delete existing server groups in the server group list. 图片:发布地区配置

Approval Settings

To ensure the secure use of announcement configurations, assign reviewers to approve or reject the publication and delisting operations.

First approval setting configuration

note

At least one reviewer must have been added before the approval function can be enabled for the first time.

  1. Log in to the Player Network Console.

  2. In the left sidebar, click Announcements > Settings under Player Management.

  3. Click Approval Settings. Under Requires Approval, toggle on the switch for publishing or delisting approvals based on your needs. 图片:编辑审批人

  4. In the Edit Reviewers popup window, click the Reviewers dropdown menu to select or enter the username of the reviewer, and click Confirm to complete the approval setting. 图片:编辑审批人

Add announcement reviewer

  1. Log in to the Player Network Console.

  2. In the left sidebar, click Announcements > Settings under Player Management.

  3. Click Approval Settings, browse to the desire operation and click Edit under Actions. 图片:编辑审批人

  4. In the Edit Reviewers popup window, click the Reviewers dropdown menu to select the username to assign the user with approval authority, and click Confirm. 图片:编辑审批人

Delete announcement reviewer

  1. Log in to the Player Network Console.

  2. In the left sidebar, click Announcements > Settings under Player Management.

  3. Click Approval Settings, browse to the desire operation and click Edit under Actions. 图片:编辑审批人

  4. In the Edit Reviewers popup window, click the delete button next to the username to remove the user, and click Confirm. 图片:编辑审批人

Disable announcement approval

  1. Log in to the Player Network Console.

  2. In the left sidebar, click Announcements > Settings under Player Management.

  3. Click Approval Settings. Under Requires Approval, toggle off the switch for publishing or delisting approvals based on your needs. Disabling the approval will not clear the list of approvers. 图片:编辑审批人

Announcement List

Here you can configure announcements, conduct tests in test or production environments based on your needs, or edit announcements online.

Create templates

Templates are a great way to standardize the design and content of announcements. By creating a template, game operators can set up similar announcements quickly and easily. For example, a game can create a template for a text announcement on a bulletin board. When announcements with different text content are needed, the game can easily create new announcements with the same design but different text content using the template. Templates are available for both announcements and popups. This guide illustrates how to create a simple template for text announcements.

note

A template only defines the style of the announcement, and contains no actual announcement content.

  1. Log in to the Player Network Console.

  2. In the left sidebar, click Announcements > Announcement List under Player Management.

  3. Click Manage Template.
    图片:模板管理

  4. On the Manage Announcement Templates page, click Create Template.
    图片:新建页面模板

  5. Click the Announcement type dropdown to select the appropriate option for the template.
    The announcement type is only a label for the announcement, game client developers are required to implement the specific logic for the announcement type.
    图片:选择公告类型

  6. Specify the Template name and click Save Template.
    图片:保存为模板

    The Manage Announcement Templates page displays the saved templates that you can use to create announcements.
    图片:公告模板管理

Create announcements

Create pre-login announcements

  1. Log in to the Player Network Console.

  2. In the left sidebar, click Announcements > Announcement List under Player Management.

  3. Click Create Announcement. 图片:新建公告

  4. In the Select Template popup, select an appropriate template and click Confirm. 图片:新建公告

  5. On the Create Announcement page, click the Announcement type dropdown, and select Pre-login announcement. 图片:新建公告

  6. Under Basic Information, specify the following details:

    1. Enter the Announcement name and Description. 图片:新建公告

    2. Select the Time zone, and the Validity of the time zone. 图片:新建公告

      note

      The start time specifies when to start showing the announcement in the game, and the end time specifies when to stop showing the announcement in the game. For more information, see the StartTime and EndTime variables in INTLNoticeResult data structure for Unity SDK or FINTLNoticeResult data structure for Unreal Engine SDK.

    3. Select whether to show the announcement while the servers are down.

      note

      This field can be customized depending on your needs.

    4. [Optional] When there are multiple pre-login announcements, specify the order of the announcements. 图片:新建公告

  7. Under Message Content, specify the following details:

    1. Select the preferred input method. Supports both plain text and rich text input methods.

      note

      The rich text editor can be used to edit the announcement content, which supports rich text functions such as bold text, changing font and font size, custom font colors, and hyperlinks.
      Player Network SDK WebView is recommended for the display of rich text content.

      图片:新建公告

    2. Select a language, and specify Title and Message body. 图片:新建公告

    3. [Optional] Click Configure title or Configure message body to select a translation entry. To configure the content of a translation entry, see Manage Contents. 图片:新建公告

      note

      When the field is configured to use translation entries, editing of Language, Title, Message body, Duplicate Message Content, and Delete is disabled. Remove the translation entry to enable editing.

    4. Use one of the following options to set up Message Content:

      • Click New Message Content to save the announcement content in the selected language. A new tab for the selected language is created under Language. Use this option to create the message content for multi-language announcements.
      • Click Duplicate Message Content to copy the announcement content from the previous language. You need to select a new language after clicking this option.
      • Click Delete and click Confirm in the popup window to delete the announcement content of the selected language. This option is disabled when there is only one language.

      图片:新建公告

    5. Select whether to set the default language. At least one language must be configured before enabling this option.

      • When enabled: Select a saved language to set as the default language. Automatically displays the announcement in the default language for players playing in languages not configured for this announcement.
      • When disabled: No default language is set. Displays the announcement in the configured languages set for the announcement, and players playing in other languages will be unable to see this announcement. 图片:新建公告
  8. Click Save to save the configurations. The saved announcement will appear in the Announcement List. 图片:新建公告 图片:新建公告

Create post-login announcements

  1. Log in to the Player Network Console.

  2. In the left sidebar, click Announcements > Announcement List under Player Management.

  3. Click Create Announcement. 图片:新建公告

  4. In the Select Template popup, select an appropriate template and click Confirm. 图片:新建公告

  5. On the Create Announcement page, click the Announcement type dropdown, and select Post-login announcement. 图片:新建公告

  6. Under Basic Information, specify the following details:

    1. Enter the Announcement name and Description. 图片:新建公告

    2. Select the Time zone, and the Validity of the time zone. 图片:新建公告

      note

      The start time specifies when to start showing the announcement in the game, and the end time specifies when to stop showing the announcement in the game. For more information, see the StartTime and EndTime variables in INTLNoticeResult data structure for Unity SDK or FINTLNoticeResult data structure for Unreal Engine SDK.

    3. [Optional] When there are multiple post-login announcements, specify the order of the announcements. 图片:新建公告

  7. Under Message Content, specify the following details:

    1. Select the preferred input method. Supports both plain text and rich text input methods.

      note

      The rich text editor can be used to edit the announcement content, which supports rich text functions such as bold text, changing font and font size, custom font colors, and hyperlinks.
      Player Network SDK WebView is recommended for the display of rich text content.

      图片:新建公告

    2. Select a language, and specify Title and Message body. 图片:新建公告

    3. [Optional] Click Configure title or Configure message body to select a translation entry. To configure the content of a translation entry, see Manage Contents. 图片:新建公告

      note

      When the field is configured to use translation entries, editing of Language, Title, Message body, Duplicate Message Content, and Delete is disabled. Remove the translation entry to enable editing.

    4. [Optional] For announcements with icons and images, click + Add image, and configure the following: 图片:新建公告 图片:新建公告

      • For static images, click the upload icon to upload a local image file.
      • For images that redirect players to a page or somewhere inside the game, enter the appropriate link after uploading the required image.
      • To define the image location, attached text, or other properties, add custom attributes as key-value pairs.
      • To delete an image, click Delete in the top right corner of the image, and click Confirm in the popup window.

      note

      Members with the Author role can add multiple images. For more information, see the PictureList variable in INTLNoticeResult data structure for Unity SDK or FINTLNoticeResult data structure for Unreal Engine SDK.

    5. Use one of the following options to set up Message Content:

      • Click New Message Content to save the announcement content in the selected language. A new tab for the selected language is created under Language. Use this option to create the message content for multi-language announcements.
      • Click Duplicate Message Content to copy the announcement content from the previous language. You need to select a new language after clicking this option.
      • Click Delete and click Confirm in the popup window to delete the announcement content of the selected language. This option is disabled when there is only one language.

      图片:新建公告

    6. Select whether to set the default language. At least one language must be configured before enabling this option.

      • When enabled: Select a saved language to set as the default language. Automatically displays the announcement in the default language for players playing in languages not configured for this announcement.
      • When disabled: No default language is set. Displays the announcement in the configured languages set for the announcement, and players playing in other languages will be unable to see this announcement.

      图片:新建公告

  8. Click Save to save the configurations. The saved announcement will appear in the Announcement List. 图片:新建公告 图片:新建公告

Create announcement boards

  1. Log in to the Player Network Console.

  2. In the left sidebar, click Announcements > Announcement List under Player Management.

  3. Click Create Announcement. 图片:新建公告

  4. In the Select Template popup, select an appropriate template and click Confirm. 图片:新建公告

  5. On the Create Announcement page, click the Announcement type dropdown, and select Announcement board. 图片:新建公告

  6. Under Basic Information, specify the following details:

    1. Enter the Announcement name and Description. 图片:新建公告

    2. Select the Time zone, and the Validity of the time zone. 图片:新建公告

      note

      The start time specifies when to start showing the announcement in the game, and the end time specifies when to stop showing the announcement in the game. For more information, see the StartTime and EndTime variables in INTLNoticeResult data structure for Unity SDK or FINTLNoticeResult data structure for Unreal Engine SDK.

    3. Specify the Display order of the announcement on the bulletin board. 图片:新建公告

    4. [Optional] For announcements with icons and images, click + Add image, and configure the following: 图片:新建公告 图片:新建公告

      • For static images, click the upload icon to upload a local image file.
      • For images that redirect players to a page or somewhere inside the game, enter the appropriate link after uploading the required image.
      • To define the image location, attached text, or other properties, add custom attributes as key-value pairs.
      • To delete an image, click Delete in the top right corner of the image, and click Confirm in the popup window.

      note

      Members with the Author role can add multiple images. For more information, see the PictureList variable in INTLNoticeResult data structure for Unity SDK or FINTLNoticeResult data structure for Unreal Engine SDK.

    5. [Optional] Categorize the announcements in the bulletin board based on your needs. See Manage Categories for steps to manage announcement categories. 图片:新建公告

  7. Under Message Content, specify the following details:

    1. Select the preferred input method. Supports both plain text and rich text input methods.

      note

      The rich text editor can be used to edit the announcement content, which supports rich text functions such as bold text, changing font and font size, custom font colors, and hyperlinks.
      Player Network SDK WebView is recommended for the display of rich text content.

      图片:新建公告

    2. Select a language, and specify Title and Message body. 图片:新建公告

    3. [Optional] Click Configure title or Configure message body to select a translation entry. To configure the content of a translation entry, see Manage Contents. 图片:新建公告

      note

      When the field is configured to use translation entries, editing of Language, Title, Message body, Duplicate Message Content, and Delete is disabled. Remove the translation entry to enable editing.

    4. [Optional] For announcements with icons and images, click + Add image, and configure the following: 图片:新建公告 图片:新建公告

      • For static images, click the upload icon to upload a local image file.
      • For images that redirect players to a page or somewhere inside the game, enter the appropriate link after uploading the required image.
      • To define the image location, attached text, or other properties, add custom attributes as key-value pairs.
      • To delete an image, click Delete in the top right corner of the image, and click Confirm in the popup window.

      note

      Members with the Author role can add multiple images. For more information, see the PictureList variable in INTLNoticeResult data structure for Unity SDK or FINTLNoticeResult data structure for Unreal Engine SDK.

    5. Use one of the following options to set up Message Content:

      • Click New Message Content to save the announcement content in the selected language. A new tab for the selected language is created under Language. Use this option to create the message content for multi-language announcements.
      • Click Duplicate Message Content to copy the announcement content from the previous language. You need to select a new language after clicking this option.
      • Click Delete and click Confirm in the popup window to delete the announcement content of the selected language. This option is disabled when there is only one language.

      图片:新建公告

    6. Select whether to set the default language. At least one language must be configured before enabling this option.

      • When enabled: Select a saved language to set as the default language. Automatically displays the announcement in the default language for players playing in languages not configured for this announcement.
      • When disabled: No default language is set. Displays the announcement in the configured languages set for the announcement, and players playing in other languages will be unable to see this announcement.

      图片:新建公告

  8. Click Save to save the configurations. The saved announcement will appear in the Announcement List. 图片:新建公告 图片:新建公告

Create custom announcements

Custom announcements are primarily edited through custom attributes. Custom attributes refer to the attributes that can be defined freely for announcements in a game. For example, games can customize the text color of the custom announcements.

KeyValue
font_colorFont color
1: black
2: red
3: green
4: gray

Game developers and the operations team should define the custom attributes together and provide the configuration file to Player Network. The table above is an example row in a configuration file, and the number of rows varies based on the number of custom attributes defined.

  1. Log in to the Player Network Console.

  2. In the left sidebar, select Announcements > Announcement List under Player Management.

  3. Click Create Announcement. 图片:新建公告

  4. In the Select Template popup, select an appropriate template and click Confirm. 图片:新建公告

  5. On the Create Announcement page, click the Announcement type dropdown, and select Custom announcement. 图片:新建公告

  6. Under Basic Information, specify the following details:

    1. Enter the Announcement name and Description. 图片:新建公告

    2. Select the Time zone, and the Validity of the time zone. 图片:新建公告

      note

      The start time specifies when to start showing the announcement in the game, and the end time specifies when to stop showing the announcement in the game. For more information, see the StartTime and EndTime variables in INTLNoticeResult data structure for Unity SDK or FINTLNoticeResult data structure for Unreal Engine SDK.

    3. [Optional] For announcements with icons and images, click + Add image, and configure the following: 图片:新建公告 图片:新建公告

      • For static images, click the upload icon to upload a local image file.
      • For images that redirect players to a page or somewhere inside the game, enter the appropriate link after uploading the required image.
      • To define the image location, attached text, or other properties, add custom attributes as key-value pairs.
      • To delete an image, click Delete in the top right corner of the image, and click Confirm in the popup window.

      note

      Members with the Author role can add multiple images. For more information, see the PictureList variable in INTLNoticeResult data structure for Unity SDK or FINTLNoticeResult data structure for Unreal Engine SDK.

  7. [Optional] Under Announcement Custom Property, add public attributes for your announcement.

    note

    Public attributes apply to the whole announcement, such as announcement types and announcement display procedures. Add the public attributes according to the configuration file defined by the developers and the operations team.
    For more information, see the ExtraData variable in INTLNoticeResult data structure for Unity SDK or FINTLNoticeResult data structure for Unreal Engine SDK.

    Image: ExtraData

  8. Under Message Content, specify the following details:

    1. Select the preferred input method. Supports both plain text and rich text input methods.

      note

      The rich text editor can be used to edit the announcement content, which supports rich text functions such as bold text, changing font and font size, custom font colors, and hyperlinks.
      Player Network SDK WebView is recommended for the display of rich text content.

      图片:新建公告

    2. Select a language, and specify Title and Message body. 图片:新建公告

    3. [Optional] Click Configure title or Configure message body to select a translation entry. To configure the content of a translation entry, see Manage Contents. 图片:新建公告

      note

      When the field is configured to use translation entries, editing of Language, Title, Message body, Duplicate Message Content, and Delete is disabled. Remove the translation entry to enable editing.

    4. [Optional] For announcements with icons and images, click + Add image, and configure the following: 图片:新建公告 图片:新建公告

      • For static images, click the upload icon to upload a local image file.
      • For images that redirect players to a page or somewhere inside the game, enter the appropriate link after uploading the required image.
      • To define the image location, attached text, or other properties, add custom attributes as key-value pairs.
      • To delete an image, click Delete in the top right corner of the image, and click Confirm in the popup window.

      note

      Members with the Author role can add multiple images. For more information, see the PictureList variable in INTLNoticeResult data structure for Unity SDK or FINTLNoticeResult data structure for Unreal Engine SDK.

    5. [Optional] Under Custom Property, custom attributes can be added for each configured language.

      note

      Add the custom attributes according to the configuration file defined by the developers and the operations team.
      For more information, see the ExtraData variable in INTLNoticeResult data structure for Unity SDK or FINTLNoticeResult data structure for Unreal Engine SDK.

    6. Use one of the following options to set up Message Content:

      • Click New Message Content to save the announcement content in the selected language. A new tab for the selected language is created under Language. Use this option to create the message content for multi-language announcements.

      • Click Duplicate Message Content to copy the announcement content from the previous language. You need to select a new language after clicking this option.

      • Click Delete and click Confirm in the popup window to delete the announcement content of the selected language. This option is disabled when there is only one language. 图片:新建公告

    7. Select whether to set the default language. At least one language must be configured before enabling this option.

      • When enabled: Select a saved language to set as the default language. Automatically displays the announcement in the default language for players playing in languages not configured for this announcement.
      • When disabled: No default language is set. Displays the announcement in the configured languages set for the announcement, and players playing in other languages will be unable to see this announcement. 图片:新建公告
  9. Click Save to save the configurations. The saved announcement will appear in the Announcement List. 图片:新建公告 图片:新建公告

Edit announcements

Game operators can modify the created announcements before publishing them. For more information, see Announcement Publishing Workflow. This guide illustrates how to modify an existing announcement.

  1. Log in to the Player Network Console.

  2. In the left sidebar, select Announcements > Announcement List under Player Management.

  3. Click Edit in the Actions column of the announcement to modify. Alternatively, click the title of the announcement, then click Edit in the Announcement Details. 图片:新建公告

  4. On the Edit Announcement page, edit the content of the announcement in the necessary fields.

  5. Click Save to save the changes. 图片:新建公告

Preview announcements

Player Network enables games to preview announcements in both the test and production environments. Alternatively, games can also directly export JSON files to preview the announcements.

As announcements published to the production environment are displayed to all players, when previewing in the production environment, a group of testers will have to be set first to limit the audience of the announcements. This ensures that the announcements are previewed properly before they are published to all players.

Preview in test environment

  1. Log in to the Player Network Console.

  2. In the left sidebar, select Announcements > Announcement List under Player Management.

  3. Click More > Preview in test environment in the Actions column of the announcement to modify. Alternatively, click the title of the announcement, then click Edit > Preview in test environment in the Announcement Details page.

    图片:测试环境测试

  4. [Optional] In the Preview in test environment page, configure the allowlist under Player Selection.

    note

    Only players in the allowlist can see the published announcements. If no allowlist has been configured, The announcement will be sent to all players by default.

    1. Click the dropdown menu to select the ID type, and enter the player ID in the text field. 图片:测试环境测试

    2. Click the search icon in the top right corner. 图片:测试环境测试

    3. In the Player Search popup, use the search bar to search for the desired player ID, or click delete under Actions to delete a player ID. 图片:测试环境测试

    4. Click Confirm to save the changes.

  5. Under Publish Type, configure the server or the publish area details:

    • Click Server and click the Server dropdown to select the desired server group configured in Server Configurations.
    • Click Publish area and click the Publish area dropdown to select the desired countries/regions, or search for the publish areas configured in Region Configurations. 图片:测试环境测试
  6. Click Submit to preview the announcement in the test environment. 图片:测试环境测试

Preview in production environment

  1. Log in to the Player Network Console.

  2. In the left sidebar, select Announcements > Announcement List under Player Management.

  3. Click More > Preview in production environment in the Actions column of the announcement. Alternatively, click the title of the announcement, then click Edit > Preview in production environment in the Announcement Details page. 图片:测试环境测试

  4. [Optional] In the Preview in production environment page, configure the allowlist under Player Selection.

    caution

    An allowlist is mandatory for previewing in the production environment.

    note

    Only players in the allowlist can see the published announcements. If no allowlist has been configured, The announcement will be sent to all players by default.

    1. Click the dropdown menu to select the ID type, and enter the player ID in the text field. 图片:测试环境测试

    2. Click the search icon in the top right corner. 图片:测试环境测试

    3. In the Player Search popup, use the search bar to search for the desired player ID, or click delete under Actions to delete a player ID. 图片:测试环境测试

    4. Click Confirm to save the changes.

  5. Under Publish Type, configure the server or the publish area details:

    • Click Server and click the Server dropdown to select the desired server group configured in Server Configurations.
    • Click Publish area and click the Publish area dropdown to select the desired countries/regions, or search for the publish areas configured in Region Configurations. 图片:测试环境测试
  6. Click Submit to preview the announcement in the production environment. 图片:测试环境测试

Publish announcements

Once an announcement is published to the production environment, the preview version in the test environment is removed, and the announcement status is updated to Published on the Announcement List page.

  1. Log in to the Player Network Console.

  2. In the left sidebar, select Announcements > Announcement List under Player Management.

  3. Click More > Publish to Production Environment in the Actions column of the announcement. 图片:正式环境发布

  4. [Optional] On the Publish to Production Environment page, set up Player Selection if the announcement has an allowlist, blocklist, or none:

    1. Click Blocklist or Allowlist if applicable.

    2. Click the List Type dropdown menu to select the ID type.

    3. Select the preferred Import Method:

      • Click Manual Input to enter the player ID in the text field.
      • Click File Import > Choose File to import a blocklist or allowlist.

    图片:正式环境发布

  5. Under Publish Type, configure the server or the publish area details:

    • Click Server and click the Server dropdown to select the desired server group configured in Server Configurations.
    • Click Publish area and click the Publish area dropdown to select the desired countries/regions, or search for the publish areas configured in Region Configurations. 图片:正式环境发布
  6. Click Submit to publish the announcement to the production environment.

    图片:正式环境发布

Edit published announcements online

Player Network allows games to seamlessly replace an online announcement that is already published. However, only reviewers can perform this action. To change or add reviewers, see Approval Settings.

  1. Log in to the Player Network Console.

  2. In the left sidebar, select Announcements > Announcement List under Player Management.

  3. Click More > Modify Online in the Actions column of the announcement that is already published. 图片:在线编辑

  4. In the popup, click Confirm to edit the announcement. 图片:在线编辑

  5. Edit the announcement as needed and click Publish to Production Environment to update the published announcement. 图片:在线编辑

Take announcements offline

Games can stop previewing or publishing an announcement by taking the announcement offline when the announcement status is Preview in test environment, Preview in production environment, or Published.

  1. Log in to the Player Network Console.

  2. In the left sidebar, select Announcements > Announcement List under Player Management.

  3. Click More > Take Offline in the Actions column of the announcement to stop previewing or publishing the announcement. 图片:在线编辑

Export announcements to JSON files

  1. Log in to the Player Network Console.

  2. In the left sidebar, select Announcements > Announcement List under Player Management.

  3. Click More > Export in the Actions column of the announcement to export the announcement as a JSON file. 图片:导出 JSON 文件

Manage Categories

Player Network allows creating announcement categories to categorize announcement boards. You can create and delete announcement categories on the Manage Categories page.

Create new categories

  1. Log in to the Player Network Console.

  2. In the left sidebar, select Announcements > Announcement List under Player Management.

  3. Click Manage Categories > New Category. 图片:公告分类

  4. In the Announcement Category popup, specify Category name, and click Confirm to save the category. The newly created category displayed on the Manage Categories page. 图片:公告分类

Delete announcement categories

  1. Log in to the Player Network Console.

  2. In the left sidebar, select Announcements > Announcement List under Player Management. 图片:公告分类

  3. Click Manage Categories, and use one of the following methods to delete one or multiple categories:

    • To delete a category, click Delete under the Actions column of the category.
    • To delete multiple categories, check the checkbox next to the desired categories, and click Delete in the top right corner.

    图片:公告分类

  4. In the popup, click Confirm to complete the deletion of the selected categories. 图片:公告分类

My Reviews

Only reviewers can perform this action. To change or add reviewers, see Approval Settings.

  1. Log in to the Player Network Console.

  2. In the left sidebar, select Announcements > Announcement List under Player Management. 图片:我审批的

  3. Click My Reviews, and use one of the following methods to approve or reject one or multiple submissions:

    • [Optional] Click View in the Actions column of the submission, and click Approve or Reject on the Announcement Details page after reviewing the submission. 图片:我审批的
    • To approve or reject a submission, click Approve or Reject under the Actions column of the submission. 图片:我审批的
    • To approve or reject multiple submissions, check the checkbox next to the desired submissions, and click Approve or Reject in the top right corner. 图片:我审批的
  4. [Optional] Add your approval comments as needed, be it for approval or for rejection. 图片:我审批的

My Submissions

  1. Log in to the Player Network Console.

  2. In the left sidebar, select Announcements > Announcement List under Player Management.

  3. Click My Submissions, and check the status of the submissions you submitted.

  4. [Optional] Click View in the Actions column to view the announcement details submitted for approval. 图片:我发起的

Manage announcement contents

Game operators can import text content in different languages ​​through multilingual templates, reducing the workload and error rate.

Manual entry

  1. Log in to the Player Network Console.

  2. In the left sidebar, select Announcements > Announcement Contents under Player Management.

  3. On the Content page, click New Entry. 图片:新建条目

  4. On the Create multilingual configuration page, under Basic Information, specify an Entry ID that easily identifies the translation entry and its description. 图片:创建多语言条目

  5. Under Message Content, specify Language and Message body. 图片:创建多语言条目

  6. To add translation entries for other languages, use one of the following options:

    • Click New Message Content to save the translation entry in the selected language. A new tab for the selected language is created above Language.
    • Click Create Copy to copy the translation entry from the previous language. You need to select a new language after clicking this option.
    • Click Delete to delete the translation entry of the selected language. 图片:新建公告
  7. Click Save to save the translation entry. 图片:创建多语言条目

Import templates

  1. Log in to the Player Network Console.

  2. In the left sidebar, select Announcements > Announcement Contents under Player Management.

  3. Under Add File, click Download import template and edit the downloaded template as needed. 图片:导入模板文件

  4. Click Select File to upload the edited template file. 图片:导入模板文件

  5. Click Confirm to import your template. 图片:导入模板文件

Announcement samples

Announcements are typically conveyed through text or image, and can be displayed on the in-game announcements board or before logging in.

Announcements board

Such announcements are commonly used for new event releases.

  • Picture-based announcement board:
    图片:公告栏公告

  • Text-based announcement board: 图片:公告栏公告

Pre-login announcements

Such announcements are commonly used to notify players of updates related to game content or compliance information.

  • Pre-login game update announcement:
    图片:登录前公告

  • Pre-login compliance information update announcement: 图片:登录前公告

Popups

In-game popups are typically images customized to fit the style of the game, and may be rendered as rectangles or other polygons. These popups are commonly used to display marketing campaigns or other news.

Announcements displayed in the announcements tab require players to click on the corresponding page to see its full details. In contrast, popups are images that are fully visible by design and do not require additional input from the players.

图片:游戏内的弹窗