Account Center
Users may manage their projects from the Account Center:
- At the bottom of the left sidebar, click your account name.
- [Optional] Click Switch to Chinese to change the display language, or click Notification to view all received notifications.
For more information, see Notifications. - Click Account Center to go to the Account Center.
Create a new project
From Account Center, click Create a new Project to enter the Game registration page.
After entering the basic information of the project, click Submit. Registration will be complete only after an administrator approves it.
View the approval status of the created project Review projects in Account Center.
An email notification will be sent out once the project is Approved/Rejected, and the results can also be seen from notifications within Player Network. If the application is approved, enter the project to complete the process.
noteIf the project registration is successful, the user who submitted the application will automatically be granted the Owner role.
For more information regarding the project approval process, reach out to the Player Network representative.
Invite users to join the project
The Owner and users with Admin permissions of a project can directly invite other users to join their project, and the invited users will gain access to the project without having to apply for permission.
Users may be invited in the following ways:
- Send email invitation: Send an email to invite users to join your project, unregistered users will have to create a Player Network account first.
- Authorize users: Grant project permissions directly for registered Player Network users.
For more information, see Roles and Permissions.
Send email invitation
From Account Center, go to My projects, then click Manage members under the Actions column.
Under List of members, click Send email invitation.
In the popup, enter the email address to invite, select the corresponding roles, then click Confirm.
After the invitation email is sent, the recipient can click Join now from the email to open Player Network Console.
noteIf the recipient already has a Player Network account, they will be able to join the project directly.
Else, they can create a Player Network account first by following the instructions from either Create a Player Network account or Log in with an iOA account.
Authorize users
From Account Center, go to My projects, then click Manage members under the Actions column.
Under List of members, click Authorize users.
In the popup, enter the usernames for the users to be authorized, select the corresponding roles, then click Confirm. Ensure that the usernames are entered correctly and in full.
noteMultiple users may be authorized at the same time by entering their usernames in the input box.
Only users registered with Player Network can be authorized. For unregistered users, they will be required to create a Player Network account first by following the instructions from either Create a Player Network account or Log in with an iOA account before they can be authorized.
After the invitation email is sent, the recipient can click Go to [Player Network Console] from the email to open Player Network Console.
Change user roles
The Owner and users with Admin permissions of a project are able to change the roles of a user within the same project. Only the Owner can assign the Admin role to a user.
From Account Center, go to My projects, then click Manage members under the Actions column.
In the List of members page, click Change roles.
From the popup, select the roles to be adjusted, then click Submit to complete the role change.
Additional approval is not required, and the changes will take effect immediately upon submission.
Retrieve private keys
Once a project application is approved, Player Network Console will generate the following private keys for the game:
GAME_ID
: An unique identifier for the project.SDK_KEY
、SERVER_KEY
、WEB_KEY
: Used to create the keys required for signing in the client, backend server, and web page.
GAME_ID
and SDK_KEY
are used in configuring INTLConfig.ini, while SERVER_KEY
and WEB_KEY
are used to generate the sigkey when calling the backend API.
Only the Owner and users with Admin permissions can access these key information. Other users who wish to retrieve the private keys, contact an Admin from the project.
You may confirm if you have the appropriate permissions from the My projects page in Account Center.
View the private keys of the game by following the below steps:
- From Account Center, go to My projects, then click Details under the Actions column.
- In the Project settings page, click View to verify the private keys from under the Basic section.
Retrieve cluster information
The cluster information for a project can be confirmed from the Project settings page, which is determined by the deployment cluster selected during project registration and the current environment:
- Environment: The value for the string
env
, which represents the environment the SDK operates in, required for JSSDK when instantiating the SDK. - URL: The value for the string
INTL_URL
, which represents the Player Network backend service URL, required for Player Network SDK and configured inINTLConfig.ini
.
Only the Owner and users with Admin permissions can access the cluster information of a project. Other users who wish to view or change the deployment cluster, contact an Admin from the project.
You may confirm if you have the appropriate permissions from the My projects page in Account Center.
View or change the deployment cluster for your project by following the below steps:
From Account Center, go to My projects, then click Details under the Actions column.
In the Project settings page, view the cluster information under the Other section. To edit the deployment cluster, click Edit.
The popup shows the data that will not be migrated. After confirming that this will not impact operations, click Next to proceed to cluster selection.
Select the desired deployment region, then click Confirm to complete the cluster change.
Notifications
Notifications on Player Network Console allow users to conveniently process information and handle tasks, covering account creation results, project approval results, published announcements, and Player Network version updates.