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iOS

This article guides you through setting up Garena as an identity provider, enabling your iOS game to access Player Network authentication services.

Prerequisites

1. Set up the Garena app

Contact the Garena team to activate the app and get the app ID and other related information.

To use Garena's platform account linking, request Garena to enable APP_PLATFORM_BIND.

  1. Create an account for Player Network Console.
  2. Create a new project for your game, or join an existing one.
  3. Download the SDK.
  4. Integrate the SDK.
  5. Add Garena as an authentication method for your project on Player Network Console.

Step 1: Configure the SDK

  1. Open the INTLConfig.ini file.

    INTLConfig.ini
    [INTL environment]
    # WARNING: You should change this URL to the production environment when you release your game.
    INTL_URL = https://intlsdk-new-test.iegg.garena.com
    GAME_ID = {INTL_GAME_ID}
    SDK_KEY = {INTL_SDK_KEY}
    [INTL Log]
    LOG_LEVEL = 1
    LOG_CONSOLE_OUTPUT_ENABLE = 1
    LOG_FILE_OUTPUT_ENABLE = 1
    LOG_ENCRYPT_ENABLE = 0
    LOG_COMPRESS_ENABLE = 0

    [Garena Channel Configurations]
    GARENA_APP_SDK_ASSIGN_ID = {INTL_GARENA_APP_SDK_ASSIGN_ID}
    GARENA_APP_SDK_KEY = {INTL_APP_KEY}
    • Set the Player Network SDK authentication domain to INTL_URL = https://intlsdk-new-test.iegg.garena.com, contact the Garena team for more details and to obtain the URL for the production environment.
    • Replace {INTL_GAME_ID} and {INTL_SDK_KEY} with the GAME_ID and SDK_KEY assigned by Player Network Console.
    • Set LOG_LEVEL = 1, LOG_CONSOLE_OUTPUT_ENABLE = 1, LOG_FILE_OUTPUT_ENABLE = 1, LOG_ENCRYPT_ENABLE = 0, and LOG_COMPRESS_ENABLE = 0 to output console logs and log files without encrypting or compressing the output.
    • Replace {INTL_GARENA_APP_SDK_ASSIGN_ID} with the registered Garena App ID.
    • Replace {INTL_APP_KEY} with the registered Garena App Key.
  2. Add Garena to the Info.plist file.

    note

    Player Network SDK V1.15 and later versions need to add the AppTrackingTransparency.framework. Versions earlier than Player Network SDK V1.15 do not need this addition.

    The Garena SDK has been updated in Player Network SDK V1.22, requiring FacebookClientToken to be added to Info.plist, replacing {INTL_FACEBOOK_CLIENT_TOKEN} with the respective value. In addition, due to DataDome SDK being added to the Garena SDK, DataDomeKey and DataDomeProxyEnabled will have to be added to Info.plist.

    The sub-channel Google has been added for iOS Garena login in Player Network SDK V1.24, requiring GIDClientID and a custom URL scheme based on the reversed client ID to be added to Info.plist, replacing {INTL_GOOGLE_CLIENT_KEY_IOS} and {INTL_GOOGLE_REVERSED_CLIENT_ID} with the respective values.

    For configurations regarding DateDomeKey and DataDomeProxyEnabled, see Garena: Upgrade to 4.0.21.

    note

    Before exporting the Xcode project from Unity, Check the predefined values in INTLGarenaKit.projmods and replace {INTL_FACEBOOK_APP_ID}, {INTL_FACEBOOK_CLIENT_TOKEN}, {INTL_FACEBOOK_APP_NAME}, {INTL_GARENA_APP_SDK_ASSIGN_ID}, {INTL_GOOGLE_CLIENT_KEY_IOS}, and {INTL_GOOGLE_REVERSED_CLIENT_ID} with the respective values of the app.

    INTLGarenaKit.projmods
    {
    "group": "INTL",
    "libs": [
    "libz.tbd",
    "libc++.tbd"
    ],
    "frameworks": [
    "Accelerate.framework",
    "Accounts.framework",
    "AdSupport.framework",
    "AuthenticationServices.framework:weak",
    "AVFoundation.framework",
    "CoreGraphics.framework",
    "CoreMedia.framework",
    "CoreServices.framework",
    "CoreTelephony.framework",
    "Foundation.framework",
    "JavaScriptCore.framework",
    "LocalAuthentication.framework",
    "MapKit.framework",
    "MobileCoreServices.framework",
    "Photos.framework",
    "ReplayKit.framework",
    "SafariServices.framework",
    "Security.framework",
    "Social.framework",
    "StoreKit.framework",
    "SystemConfiguration.framework",
    "UIKit.framework",
    "WebKit.framework",
    "AppTrackingTransparency.framework:optional"
    ],
    "embed_binaries": [
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/DataDomeSDK.framework"
    ],
    "files": [
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/DataDomeSDK.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/AppAuth.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/FBAEMKit.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/FBSDKCoreKit_Basics.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/FBSDKCoreKit.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/FBSDKGamingServicesKit.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/FBSDKLoginKit.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/FBSDKShareKit.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GarenaMSDKDebugSystem.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GarenaMSDKFriends.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GarenaMSDKLoginFacebook.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GarenaMSDKLoginGarena.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GarenaMSDKLoginGoogle.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GarenaMSDKLoginSwift.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GarenaMSDKNotification.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GarenaMSDKParentalControl.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GarenaMSDKPayment.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GarenaMSDKSecurityVerifier.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GarenaMSDKShareFacebook.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GarenaMSDKShareGarena.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GarenaMSDKShareLine.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GarenaMSDKShareSwift.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GarenaMSDKUtilities.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GoogleSignIn.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GTMAppAuth.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/GTMSessionFetcher.framework",
    "../../../Plugins/iOS/INTLSDK/INTLGarena/ThirdSDK/Sentry.framework"
    ],
    "folders": ["../../../Plugins/iOS/INTLSDK"],
    "excludes": [
    "^.*.meta$",
    "^.*.mdown$",
    "^.*.pdf$"
    ],
    "headerpaths":[],
    "build_settings":
    {
    "OTHER_LDFLAGS": ["-ObjC"],
    "ENABLE_BITCODE": "FALSE",
    "SWIFT_VERSION":"5.0",
    "LIBRARY_SEARCH_PATHS":["$(SDKROOT)/usr/lib/swift", "$(TOOLCHAIN_DIR)/usr/lib/swift/$(PLATFORM_NAME)", "$(TOOLCHAIN_DIR)/usr/lib/swift-5.0/$(PLATFORM_NAME}"],
    "LD_RUNPATH_SEARCH_PATHS":["/usr/lib/swift", "$(inherited)", "@executable_path/Frameworks"]
    },
    "system_capabilities": {
    "com.apple.Push":"TRUE"
    },
    "Info.plist":{
    "LSApplicationQueriesSchemes":
    [
    "fb-messenger-share-api",
    "fbapi",
    "fbauth2",
    "fbshareextension",
    "garenagc",
    "gop{INTL_GARENA_APP_SDK_ASSIGN_ID}",
    "facebook-reels",
    "line",
    "lineauth2"
    ],
    "NSAppTransportSecurity":
    {
    "NSAllowsArbitraryLoads":true
    },
    "CFBundleURLTypes" :
    [
    {
    "CFBundleTypeRole":"Editor",
    "CFBundleURLName":"Garena",
    "CFBundleURLSchemes":["fb{INTL_FACEBOOK_APP_ID}"]
    },
    {
    "CFBundleTypeRole":"Editor",
    "CFBundleURLName":"Garena",
    "CFBundleURLSchemes":["gop{INTL_GARENA_APP_SDK_ASSIGN_ID}"]
    },
    {
    "CFBundleTypeRole":"Editor",
    "CFBundleURLName":"Google",
    "CFBundleURLSchemes":["{INTL_GOOGLE_REVERSED_CLIENT_ID}"]
    }
    ],
    "FacebookAppID":"{INTL_FACEBOOK_APP_ID}",
    "FacebookClientToken":"{INTL_FACEBOOK_CLIENT_TOKEN}",
    "CFBundleName":"{INTL_FACEBOOK_APP_NAME}",
    "GOPAppID":"{INTL_GARENA_APP_SDK_ASSIGN_ID}",
    "DataDomeKey":"DEFAULT_KEY",
    "DataDomeProxyEnabled":false,
    "GIDClientID":{INTL_GOOGLE_CLIENT_KEY_IOS}
    }
  3. Add Capability in Xcode.

    Image: Xcode Setting 1

Step 2: Add Garena login

  1. Add an observer to handle authentication callbacks.

    // Add callbacks
    public void AddAuthObserver()
    {
    INTLAPI.AddAuthResultObserver(OnAuthResultEvent);
    }

    // Remove callbacks
    public void RemoveAuthObserver()
    {
    INTLAPI.RemoveAuthResultObserver(OnAuthResultEvent);
    }

    // Process the INTLAuthResult callback
    public void OnAuthResultEvent(INTLAuthResult ret)
    {
    Debug.Log($"MethodID: {ret.MethodId}");

    string methodTag = "";
    if (authRet.MethodId == (int)INTLMethodID.INTL_AUTH_LOGIN)
    {
    methodTag = "Login";
    }
    else if (authRet.MethodId == (int)INTLMethodID.INTL_AUTH_BIND)
    {
    methodTag = "Bind";
    }
    else if (authRet.MethodId == (int)INTLMethodID.INTL_AUTH_AUTOLOGIN)
    {
    methodTag = "AutoLogin";
    }
    else if (authRet.MethodId == (int)INTLMethodID.INTL_AUTH_QUERY_USER_INFO)
    {
    methodTag = "QueryUserInfo";
    }
    else if (authRet.MethodId == (int)INTLMethodID.INTL_AUTH_GET_AUTH_RESULT)
    {
    methodTag = "GetAuthResult";
    }
    }
  2. Call the AutoLogin method.

    INTLAPI.AutoLogin();
  3. Call the Login method to ask for user input if auto-login fails.

    note

    Currently, the Player Network SDK supported Garena sub-channels on iOS include Guest, Garena, Facebook, Apple and Google. To check the current sub-channel used to log in, check the sub-channel name returned in the ExtraJson field of AuthResult. For example, {"subChannel":"Facebook"}".

    Logging into the Facebook sub-channel of Garena:

    INTLAPI.Login(INTLChannel.Garena, "", "{\"subChannel\":\"Facebook\"}");
    • If app is installed, open the app to log in, otherwise open a webpage to log in.
    • Garena Login permission parameter differs from the rest of the channels. Users need to pass in the numeric in string format. For example, "2" or "4". The permissions are defined as follows:

    Image: Garena Permission

  4. Sync client authentication state with the game's backend and wait for the final authentication result.

Step 3: Test the login function

Search for the keyword "AuthResult" in the Player Network SDK logs to verify if the correct channel name and OpenID are returned. If they are, it indicates a successful configuration and the login function has been added successfully.

Link

note

Due to Garena's restrictions:

  1. If the Facebook login has been used before, it cannot be used as the sub-channel for the Garena login. Otherwise, error code 1013 is returned.
  2. After linking the Garena account successfully, you cannot link it again.

When calling the Bind interface, the App of the sub-channel (or a webpage) is opened to perform login authentication. Player Network SDK will link the account of the sub-channel with the guest account after a successful authentication.

// Log in as guest
INTLAPI.Login(INTLChannel.Garena, "", "{\"subChannel\":\"Guest\"}");
// Bind Logic
INTLAPI.Bind(INTLChannel.Garena, "", "{\"subChannel\":\"Facebook\"}");
note

If linking a guest account to Garena fails, the game must call the guest login of Garena again.

info

After calling the Bind interface, the session of Garena SDK is set to a new linked channel (with guest login state) no matter the result of the linking. If calling the Bind interface again, the linking will fail because of session validation failure. Therefore, it is recommended to call the guest login again to return to the normal guest login state.

If you have trouble logging in through Garena, see Garena FAQs.