InitLIP
AndroidiOSWindows
Available from: LI PASS V1.16
If you were looking for the method for use with Unreal Engine, see InitLIP for Unreal Engine SDK.
Available from: LI PASS V1.16
If you were looking for the method for use with Unreal Engine, see InitLIP for Unreal Engine SDK.
Function definition
public static void InitLIP(Font font, string appVersion, string langType = "en");
LI PASS initialization consists of the following steps:
- Obtain hotfix information for resource package version
- Download resources for new version
- Load resources
- After loading is complete, trigger the GN_READY event from LIEventObserver
note
The callback timeout for GN_READY in the case of a network exception is 60s*3. Games can call AutoLogin, OpenLoginPanel, or LoginChannelWithLIPass directly after initialization to provide the player with a timely response, without having to wait for the GN_READY event.
Obtain Hotfix Information for Resource Package Version
Request Information
Search gnconfig
to locate the request URL:
2023-06-08 09:54:20.948 25151-26800 INTL com.intlgame.demo I [INTL][1806][A.I.A][2023-06-08 09:54:20.948][25151, 26800, 539607522480][ (intl_http_manager.cpp:328) OnHTTPClientCallBack] :
[http] request url : https://test-vas.intlgame.com/v2/gnconfig/acquire_config?area_id=0&channelid=131&gameid=11&openid=FFFFFFFFFFFFFF&os=1&sdk_version=1.3.00&seq=11-7a08fc1d06ea8e62b6ea3e626ed61c8f2398c981bc6d8d0dfa30681a3d05616e-1686189260-717&source=37&token=&ts=1686189260&sig=6dc2bb8968cfe28fab5138e2342f327d ,
Response Information
caution
If LI PASS does not perform according to expectations, verify the version information to confirm that the correct version of resources have been loaded.
If a rule is matched, search rule_id
to locate the response information:
response_body : {
"ret":0,
"msg":"",
"rule_id":"1063",
"resource_list":"[{\"dependency\":[],\"file_list\":[{\"md5\":\"968F1A3E16AB6041F504E29DEFB348DD\",\"size\":1747648,\"url\":\"https://sg-gamenative001-1300342648.file.myqcloud.com/gamenative-files/11/LI_107_UE_Android/1686187421509627102/LevelInfinite_Android.pak\"}],\"is_public\":0,\"name\":\"LI_107_UE_Android\"}]",
"sdk_enable":1,
"sdk_debug_enable":1,
"report_log_enable":1,
"log_level":1,
"inner_seq":"ac097e19-772b-4069-948d-78e21821ac15",
"seq":"11-7a08fc1d06ea8e62b6ea3e626ed61c8f2398c981bc6d8d0dfa30681a3d05616e-1686189260-717"
}
If no rules are matched:
response_body : {
"ret":23111202,
"msg":"no matched config error( [match logic]no match )",
"rule_id":"",
"resource_list":"",
"sdk_enable":0,
"sdk_debug_enable":0,
"report_log_enable":0,
"log_level":0,
"inner_seq":"ca3fa94a-0be7-4325-aa90-a5bc36d7c502",
"seq":"11-7a08fc1d06ea8e62b6ea3e626ed61c8f2398c981bc6d8d0dfa30681a3d05616e-1686189018-705"
}
Input parameters
Parameter | Type | Description |
---|---|---|
font | Font | The font used for LI PASS UI |
isTest | bool | Check for test environment, passes false for live environment, passes true for test environment |
appVersion | string | Game app version, space characters cannot be used |
langType | string | LI PASS UI display language |
note
If you wish to use font that is not included with LI PASS, contact the Player Network representative.
Code sample
Font font = GetFont();
LevelInfinite.InitLIP(font, Application.version, "en");