GetConnectRet [MSDK Only]
[MSDK Only] Get local assocaition status.
Supported Platform
- Unity
- Unreal Engine
Supports
Android, iOS platform.Supports
Android, iOS platform.Function Definition
- Unity
- Unreal Engine
GUALoginResult GetConnectRet();
static bool GetConnectResult(GUALoginResult &login_result);
Input Parameters
- Unity
- Unreal Engine
No parameters are passed.
| Parameter | Type | Description |
|---|---|---|
| login_result | GUALoginResult | local connect status information |
Callback Processing
The callback processing API is GUAConnectResultObservers. The callback data structure is GUALoginResult.
- Unity
- Unreal Engine
The callback event is ConnectRetEvents.
The callback methodID is GUA_ACCOUNT_GETCONNECTRESULT.
The callback event is OnConnectResultNotify.
The callback methodID is kMethodIDAccountGetConnectResult.
Code Sample
- Unity
- Unreal Engine
GUALoginResult ret = UnionAdapterAPI.GetAccountService().GetConnectRet();
GUA_NAMESPACE::GUALoginResult LoginRet;
bool isSucceeded = GUA_NAMESPACE::GUAAccountService::GetConnectResult(LoginRet);