BindWithConfirmCode [MSDK Only]
[MSDK Only] Link MSDK channels based on the confirmation code.
Supported Platform
- Unity
- Unreal Engine
Supports
Android, iOS platform.Supports
Android, iOS platform.Function Definition
- Unity
- Unreal Engine
void BindWithConfirmCode(string confirmCode, int channelID, string extraJson);
static void BindWithConfirmCode(const std::string &confirmCode, int channelid, const std::string &extra_json = "{}");
Input Parameters
- Unity
- Unreal Engine
| Parameter | Type | Description |
|---|---|---|
| confirmCode | string | Confirmation code |
| channelID | int | Channel ID |
| extraJson | string | The extended field. For more information, see relative channel descriptions. |
| Parameter | Type | Description |
|---|---|---|
| confirmCode | std::string | Confirmation code |
| channelid | int | Channel ID |
| extra_json | std::string | The extended field. For more information, see relative channel descriptions. |
Callback Processing
The callback processing API is GUALoginResultObservers. The callback data structure is GUALoginResult.
- Unity
- Unreal Engine
The callback event is LoginResultEvents.
The callback methodID is GUA_ACCOUNT_BIND_WITH_CONFIRMCODE.
The callback event is OnLoginResultNotify.
The callback methodID is kMethodIDAccountBindWithConfirmCode.
Code Sample
- Unity
- Unreal Engine
UnionAdapterAPI.GetAccountService().BindWithConfirmCode("confirmCode", 2);
GUA_NAMESPACE::GUAAccountService::BindWithConfirmCode("confirmCode", 2);