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Update SDK

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If you were looking for the method for use with Unity, see UpdateSDK for Unity SDK.
caution

There is no need to call UpdateSDK for Player Network SDK V1.18 and later versions.

Call the Update function.
Update every frame from the main loop to make sure that asynchronous functions continue updating. It should be called in the game tick, and should not have heavy work performed in it.

Function definition

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static bool OnTickEvent();

Code sample

bool success = UINTLSDKAPI::OnTickEvent();