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GetConfig

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If you were looking for the method for use with Unity, see GetConfig for Unity SDK.

Dynamically obtain configuration values. If the value of a key is not successfully set by calling UpdateConfig, the configuration in the .ini file will be returned. Otherwise, the value that is set dynamically will be returned.

Function definition​

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static FString GetConfig(const FString Key, const FString DefaultVal = "", const FString Project = "INTL");

Input parameters​

ParameterTypeDescription
KeyFStringConfiguration key
DefaultValFStringGet the return value after failure, not mandatory
ProjectFStringDefault parameters, keep unchanged

Code sample​

UINTLSDKAPI::GetConfig("GAME_ID");