Predefined Events
Predefined events track the Player Network functions called by the game. To disable or enable reporting the predefined events, contact the Player Network representative.
Data table
As each event is reported to different tables, the attributes of each event align with the structure of the data table to which they are reported. LI PASS events, for example, are reported to the following data tables.
insight_1000_monitor
This table is used for monitoring Player Network function calls. It records the function call request events related to the Player Network SDK, and this monitoring must be enabled by the Player Network team.
Name | Type | Description |
---|---|---|
intl_common_info | intl_comm_info | Common field |
seq_id | string | Log tracking ID |
method_id | string | API ID |
method_name | string | API name |
channel | string | Channel name, such as Facebook, Google, and so on. |
extra_json | string | Extended field |
ret_code | string | Player Network SDK error code For details, see intl_error.h , which is meaningful only when stage=end . |
third_code | string | Error code returned by the third party Meaningful only when stage=end |
ret_msg | string | Player Network SDK returned information Meaningful only when stage=end |
third_msg | string | Error message returned by the third party Meaningful only when stage=end |
stage | string | API call status begin: indicates the call end: indicates the callback |
core_version | string | INTLCore version |