Game Standard Events
Game standard events are collected from the game client or backend with a predefined structure. It is mainly used to report whether the player has entered the game successfully after logging in from the Player Network authentication service.
Node | l2_event_name | Report Method |
---|---|---|
check for update | check_for_updates | ReportFunnel |
complete update | complete_updates | ReportFunnel |
enter game | show_enter_game | ReportFunnel |
click into game | click_into_game | ReportFunnel |
Data tables
As each event is reported to different tables, the attributes of each event align with the structure of the data table to which they are reported. Game standard events, for example, are reported to the following data table.
insight_1000_funnel
This table is mainly used for funnel analysis, primarily refers to game funnel events.
Name | Type | Description |
---|---|---|
intl_common_info | intl_comm_info | Common fields |
l1_event_name | string | Level 1 event |
l2_event_name | string | Level 2 event |
stage_time | bigint | Stage duration |
error_code | bigint | Stage error code (as defined by the game) |