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Telemetry

The Player Network data insight services collect and report two types of telemetry: Player Network telemetry and game telemetry.

Player Network telemetry consists of events sent from the Player Network services, including SDK events, LI PASS events, and predefined events. The SDK events and LI PASS events are automatically reported without additional instrumentation required. Predefined events, on the other hand, require developers to manually enable or disable them.

Game telemetry consists of in-game events sent from the game client or server, including standard game events and custom events. Both standard and custom game events require a certain level of instrumentation.

The Player Network SDK also automatically reports these common attributes for all the reported events.

  • SDK Events

    Basic authentication data reported once the Player Network SDK is integrated.

  • LI PASS Events

    LI PASS authentication data and compliance data, which are reported once the LI PASS resources are integrated.

  • Predefined Events

    Data tracked from function calls, which requires the Player Network team to enable or disable the tracking.

  • Game Standard Events

    Authentication data reported from the game client or server with a predefined structure.

  • Custom Events

    In-game data defined by the game, which require additional instrumentation.