Set up Adjust as an analytics platform
This article guides you on setting up Adjust as an analytics platform, allowing your game to report telemetry data directly to Adjust.
Prerequisites
Adjust supports multi-store packages through multiple app IDs under the same developer account. Create additional game apps on the Adjust dashboard and complete the configurations for additional game apps by repeating the following steps.
- Create an Adjust account and set up your apps in the Adjust dashboard.
2. Get app token (ID)
Go to the Adjust dashboard.
Click the up button (▲) for the corresponding app.
View the APP TOKEN information.
App token is a string that is different for iOS and Android.
3. Create tracker URL
After creating a tracker URL, data will only be visible in the Adjust dashboard after more than 3 hours.
From the Adjust dashboard, click the up button (▲) for the corresponding app.
Click Tracker URLs.
In the Manage Network Trackers window, enter a tracker name and click QUICK CREATE.
In the right of the newly created tracker, click the settings icon.
Save the tracker token which is the 6 or more alphanumeric characters after the Adjust endpoint.
Get the tracker token by creating a tracker link, add the tracker token to the APK file, click to open the application, and wait to see the data.
Step 1: Set up permissions and configurations
Android
User permissions
Adjust requires permissions to access the network and WiFi status.
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
Receiver is used to track the source of installation. It is integrated into Player Network SDK, check the configuration in the SDK package.
<receiver android:name="com.adjust.sdk.AdjustReferrerReceiver" android:exported="true" >
<intent-filter>
<action android:name="com.android.vending.INSTALL_REFERRER" />
</intent-filter>
</receiver>
Adjust does not provide any interface to manually control the collection of the Mac address. It only relies on the ACCESS_WIFI_STATE
permission to collect the Mac address.
As the compliance requirements do not allow the collection of Mac addresses, Player Network SDK does not apply for the WiFi status permission for Adjust by default. At the same time, all plugins in Player Network SDK do not apply for this permission by default.
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
Configurations
Add the following configurations in the INTLConfig.ini file:
[Adjust Debug Mode]
DEBUG_CHANNEL = Adjust
[Android LifeCycle]
LIFECYCLE = Adjust
[Adjust Configurations]
ADJUST_OPEN_DEEPLINK_ENABLE = 0
ADJUST_APP_TOKEN_ANDROID = {ADJUST_APP_TOKEN_ANDROID}
ADJUST_REGISTER_EVENT_TOKEN_ANDROID = {REGISTER_TOKEN}
ADJUST_LOGIN_EVENT_TOKEN_ANDROID = {LOGIN_TOKEN}
ADJUST_APPSECRET_ANDROID = {ADJUST_SECRET_ID}
ADJUST_INFO1_ANDROID = {INFO_01}
ADJUST_INFO2_ANDROID = {INFO_02}
ADJUST_INFO3_ANDROID = {INFO_03}
ADJUST_INFO4_ANDROID = {INFO_04}
ADJUST_SUB_DOMAIN = {ADJUST_SUBDOMAIN}
ADJUST_URL_STRATEGY_ANDROID = {ADJUST_URL_STRATEGY_ANDROID}
ADJUST_SIGNATURE_VERSION_ANDROID = {ADJUST_SIGNATURE_VERSION_ANDROID}
ADJUST_CHANNEL_START_EVENT_TOKEN_ANDROID = {ADJUST_CHANNEL_START_EVENT_TOKEN_ANDROID}
- Set
DEBUG_CHANNEL
to Adjust to enable the Adjust debug mode. - Add Adjust to
LIFECYCLE
. For more information, see SDK environment. - Use
ADJUST_OPEN_DEEPLINK_ENABLE
to enable or disable deep linking. The default value is 0, disable. - Replace
{ADJUST_APP_TOKEN_ANDROID}
with the Android App Token found on the Adjust dashboard. - [Optional] Create a registration event, and set
{REGISTER_TOKEN}
to the corresponding event token. - [Optional] Create a login event, and set
{LOGIN_TOKEN}
to the corresponding event token. - Use
{ADJUST_SECRET_ID}
to prevent SDK spoofing. This numeric value is supported by V4.12.0 or later versions of Adjust SDK.{INFO_01}
,{INFO_02}
,{INFO_03}
,{INFO_04}
configurations are valid only after{ADJUST_SECRET_ID}
is set. Follow the instructions in SDK Signature for the configuration. - Set
{ADJUST_SUBDOMAIN}
to the relay server that Adjust reports to. - Set
{ADJUST_URL_STRATEGY_ANDROID}
to Adjust data residency. For more information, see Adjust configurations. - Set
{ADJUST_SIGNATURE_VERSION_ANDROID}
to configure the Adjust signature version, where the value 1 indicates v1 signature and 2 indicates v2 signature. - Replace
{ADJUST_CHANNEL_START_EVENT_TOKEN_ANDROID}
with the Adjust custom startup event token.
iOS
Configurations
Add the following configurations in the INTLConfig.ini file:
[Adjust Debug Mode]
DEBUG_CHANNEL = Adjust
[Adjust Configurations]
ADJUST_OPEN_DEEPLINK_ENABLE = 0
ADJUST_APP_TOKEN_IOS = {ADJUST_APP_TOKEN_IOS}
ADJUST_REGISTER_EVENT_TOKEN_IOS = {REGISTER_TOKEN}
ADJUST_LOGIN_EVENT_TOKEN_IOS = {LOGIN_TOKEN}
ADJUST_APPSECRET_IOS = {ADJUST_SECRET_ID}
ADJUST_INFO1_IOS = {INFO_01}
ADJUST_INFO2_IOS = {INFO_02}
ADJUST_INFO3_IOS = {INFO_03}
ADJUST_INFO4_IOS = {INFO_04}
ADJUST_SUB_DOMAIN = {ADJUST_SUBDOMAIN}
ADJUST_URL_STRATEGY_IOS = {ADJUST_URL_STRATEGY_IOS}
ADJUST_SIGNATURE_VERSION_IOS = {ADJUST_SIGNATURE_VERSION_IOS}
ADJUST_CHANNEL_START_EVENT_TOKEN_IOS = {ADJUST_CHANNEL_START_EVENT_TOKEN_IOS}
- Set
DEBUG_CHANNEL
to Adjust to enable the Adjust debug mode. - Use
ADJUST_OPEN_DEEPLINK_ENABLE
to enable or disable deep linking. The default value is 0, disable. - Replace
{ADJUST_APP_TOKEN_IOS}
with the iOS App Token found on the Adjust dashboard. - [Optional] Create a registration event, and set
{REGISTER_TOKEN}
to the corresponding event token. - [Optional] Create a login event, and set
{LOGIN_TOKEN}
to the corresponding event token. - Use
{ADJUST_SECRET_ID}
to prevent SDK spoofing. It is a numeric value.{INFO_01}
,{INFO_02}
,{INFO_03}
,{INFO_04}
configurations are valid only after{ADJUST_SECRET_ID}
is set. Contact Adjust account manager, kchuang from Tencent to get the INFO values. - Set
{ADJUST_SUBDOMAIN}
to the relay server that Adjust reports to. - Set
{ADJUST_URL_STRATEGY_IOS}
to Adjust data residency. For more information, see Adjust configurations. - Set
{ADJUST_SIGNATURE_VERSION_IOS}
to configure the Adjust signature version, where the value 1 indicates v1 signature and 2 indicates v2 signature. - Replace
{ADJUST_CHANNEL_START_EVENT_TOKEN_IOS}
with the Adjust custom startup event token.
[Optional] Export Xcode with Unity
When using Unity to export Xcode projects, configure the .projmods file.
Games need to check the configurations written in INTLCoreKit.projmods
.
{
"group": "INTL",
"libs": ["libz.tbd", "libsqlite3.tbd"],
"frameworks": ["AdSupport.framework", "iAd.framework", "CoreTelephony.framework", "SystemConfiguration.framework"],
"files": [],
"folders": [],
"excludes": [],
"headerpaths":[],
"build_settings":{},
"system_capabilities": {},
"Info.plist":{}
}
[Optional] Deep Linking
Configure for iOS 8 and earlier versions, iOS 9 and later versions, and add the following code to AppDelegate.m
:
- (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray * _Nullable))restorationHandler
To support deferred deep linking, turn on the switch under the Adjust item in app.plist
.
Step 2: Configure Adjust V2
Contact Adjust for the signature plugins AdjustSigSdk.aar
, AdjustSigSdk.framework
, and the signature authentication tool adjust_sig_doctor
.
Android
- Unity
- Unreal Engine
Put the applied AdjustSigSdk.aar
into the plugin directory \Assets\Plugins\Android\AdjustSigSdk.aar
of Player Network SDK Android.
Put the applied
AdjustSigSdk.aar
into the plugin directoryPlugins\INTLSDK\Source\INTLAdjust\Libs\Android\libs\AdjustSigSdk.aar
of Player Network SDK Android.Modify
Plugins\INTLSDK\Source\INTLAdjust\Libs\Android\INTLAdjust_APL.xml
and copyAdjustSigSdk.aar
to the target directory.INTLAdjust_APL.xml<!-- 拷贝文件或目录到Intermediate/Android/APK -->
<resourceCopies>
<!--INTLAdjust_Start-->
<copyFile src="$S(PluginDir)/AdjustSigSdk.aar" dst="$S(BuildDir)/libs/AdjustSigSdk.aar"/>
<!--INTLAdjust_End-->
</resourceCopies>
iOS
- Unity
- Unreal Engine
Create a file named
INTLAdjustSigKit.projmods
under theUnity5/Asses/INTLSDK/Editor/XUPorter/Mods
directory of the game, with file content as follows:INTLAdjustSigKit.projmods{
"group":"INTL",
"libs": [],
"frameworks": [],
"files": [],
"folders": [],
"excludes": [],
"headerpaths": [],
"build_settings":
{
"OTHER_LDFLAGS": ["-force_load ${PROJECT_DIR}/Frameworks/Plugins/iOS/INTLSDK/INTLAdjust/ThirdSDK/AdjustSigSdk.framework/AdjustSigSdk"],
},
"system_capabilities": {
},
"Info.plist": {
},
}Put the
AdjustSigSdk.framework
signature library into the.../Plugins/iOS/INTLSDK/INTLAdjust/ThirdSDK
directory.
Add
AdditionalLinkerFlags=
to the[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
configuration of{game project directory}/Config/DefaultEngine.ini
.Add
PreBuildSteps
toINTLPlugin.uplugin
, as shown below:INTLPlugin.uplugin"PreBuildSteps": {
"Win64": [],
"Mac": [
"echo 'PreBuildSteps start!'",
"pwd",
"echo EngineDir = $(EngineDir)",
"echo ProjectDir = $(ProjectDir)",
"echo TargetName = $(TargetName)",
"echo TargetPlatform = $(TargetPlatform)",
"echo TargetConfiguration = $(TargetConfiguration)",
"echo TargetType = $(TargetType)",
"echo ProjectFile = $(ProjectFile)",
"echo PluginDir = $(PluginDir)",
"[ -d $(PluginDir)/Source/INTLAdjust/Libs/iOS/INTLAdjust ] && sed -i '' 's#AdditionalLinkerFlags=.*#AdditionalLinkerFlags=-force_load $(PluginDir)/Source/INTLAdjust/Libs/iOS/INTLAdjust/AdjustSigSdk.framework/AdjustSigSdk#g' $(ProjectDir)/Config/DefaultEngine.ini",
"echo 'PreBuildSteps end!'"
]
}Put the
AdjustSigSdk.framework
signature library into the$(PluginDir)/Source/INTLSDKPlugin/INTLSDK/iOS/INTLAdjust
directory.
Integrate Sig
Using Windows as an example to introduce the steps of Sig authentication:
Open the
adjust_sig_doctor
folder.Open
windows_386
.Execute
adjust_sig_doctor.exe
.Enter the app token.
Select the corresponding APK and confirm.
The CLI displays
APK INTEGRATION SUCCESSFUL
, indicating a successful integration.
Configure INTLConfig.ini
Set ADJUST_SIGNATURE_VERSION_ANDROID
and ADJUST_SIGNATURE_VERSION_IOS
to 2 in INTLConfig.ini.
ADJUST_SIGNATURE_VERSION_ANDROID = 2
ADJUST_SIGNATURE_VERSION_IOS = 2
Step 3: Add tracker token to APK
The Adjust tracker attributes user behaviors to the source campaign. A unique tracker token is automatically generated by Adjust for every tracker. For more information, see Adjust links.
The Adjust V2 signature must be supported.
Customize the Gradle plugin and create a task.
project.afterEvaluate {
ChannelMaker channelMaker = project.tasks.create("assemble${variantName}Channels", ChannelMaker);
channelMaker.targetProject = project;
channelMaker.variant = variant;
channelMaker.setup();
// task add dependencies
if (variant.hasProperty('assembleProvider')) {
channelMaker.dependsOn variant.assembleProvider.get()
} else {
channelMaker.dependsOn variant.assemble
}
}Process the tracker token logic in the task.
caution- The data is big-endian.
- The protocol header is fixed new byte []{-6, -106}.
Get the input data.
// get the input data
byte[] encode() throws IOException {
ByteArrayOutputStream out = new ByteArrayOutputStream();
// write protocol header
out.write(new byte[]{-6, -106});
String s = "adjustTrackerToken=${tracek_token}";
byte[] bytes = s.getBytes("UTF-8");
out.write(new ZipShort(bytes.length).getBytes());
out.write(bytes);
return out.toByteArray();
}public final class ZipShort implements Cloneable {
private int value;
public ZipShort(byte[] bytes) {
this(bytes, 0);
}
public ZipShort(byte[] bytes, int offset) {
this.value = bytes[offset + 1] << 8 & '\uff00';
this.value += bytes[offset] & 255;
}
public ZipShort(int value) {
this.value = value;
}
public boolean equals(Object o) {
if (o != null && o instanceof ZipShort) {
return this.value == ((ZipShort)o).getValue();
} else {
return false;
}
}
public byte[] getBytes() {
byte[] result = new byte[]{(byte)(this.value & 255), (byte)((this.value & '\uff00') >> 8)};
return result;
}
public int getValue() {
return this.value;
}
public int hashCode() {
return this.value;
}
}Write the data to
APKSigningBlock
with blockid0x71717874
.
Build the Gradle package using
./gradlew assemble${variantName}Channels
.In the log view, enter
set default tracker : ${tracker_token}
to verify whether the gradle packaging is successful.
Step 4: Configure event reporting
Automatically logged events
If ANALYTICS_AUTH_REPORT_ENABLE
is enabled in the INTLConfig.ini file and Adjust’s registration and login tokens are set, Player Network SDK will automatically report the following events:
completed_registration
: When a user logs in to the game for the first timelogin
: When a user logs in to the game subsequently
Manually logged events
1. Create new events
Go to the Adjust dashboard.
Click the up button (▲) for the corresponding app.
Click All Settings.
Click Events.
At the bottom of the events page, enter the event name and click CREATE to create a new event.
2. Get event token (ID)
Go to the Adjust dashboard.
Click the up button (▲) for the corresponding app.
Click All Settings.
Click Events.
View respective event tokens on the right of the event.
You can also add, delete, and modify events in the event list.
When reporting an event, configure the reporting fields in the dashboard and then report the respective token fields assigned by the dashboard in the code.
3. Set event uniqueness
Event uniqueness ensures that a single device only counts the unique event once.
Go to the Adjust dashboard.
Click the up button (▲) for the corresponding app.
Click All Settings.
Click Events.
Click the edit button (pencil icon) on the right of the corresponding event.
In the event editing page, select Unique and click UPDATE to set the event as unique.
For more information, see Add events.
- To use Adjust partner parameters, add parameters in the
extraJson
field:"{\"isPartnerParameters\":true}"
- If the
extraJson
field is empty, orisPartnerParameters
is set tofalse
, the reporting parameters will be set in Adjustcallback_params
. - To track events, enter the event token for each
EventName
. For more information, see Adjust Event tracking.
For more information, see Analytics.
Funnel events
Supported since Player Network SDK V1.20.
In INTLConfig.ini, add ADJUST_REPORT_FUNNEL_EVENTS_TOKEN_IOS
(for iOS platforms) and ADJUST_REPORT_FUNNEL_EVENTS_TOKEN_ANDROID
(for Android platforms) configurations. Android platforms add the funnel events to be reported in the Adjust channel and the corresponding tokens in the format event1:token1,event2:token...
.
[Adjust]
ADJUST_REPORT_FUNNEL_EVENTS_TOKEN_IOS = app_launch:your_token,confirm_login_channel:your_token,channel_auth_success:your_token,login_auth_success:your_token,query_complicance:your_token,select_region_and_age:your_token,agree_privacy_policy:your_token,privacy_auth_sucess:your_token,show_server_list:your_token,submit_area:your_token,confirm_area:your_token,connect_svr_success:your_token,show_user_agreement:your_token,finish_user_agreement:your_token,check_for_updates:your_token,download_updates:your_token,unzip_files:your_token,complete_updates:your_token,show_enter_game:your_token,click_into_game:your_token,enter_lobby_success:your_token,authentication:your_token,pull_up_the_list_of_goods:your_token,pull_up_price_list:your_token,start_order:your_token,successful_order:your_token,start_payment:your_token,successful_payment:your_token,start_delivery:your_token,successful_delivery:your_token,register_success:your_token
ADJUST_REPORT_FUNNEL_EVENTS_TOKEN_ANDROID = app_launch:your_token,confirm_login_channel:your_token,channel_auth_success:your_token,login_auth_success:your_token,query_complicance:your_token,select_region_and_age:your_token,agree_privacy_policy:your_token,privacy_auth_sucess:your_token,show_server_list:your_token,submit_area:your_token,confirm_area:your_token,connect_svr_success:your_token,show_user_agreement:your_token,finish_user_agreement:your_token,check_for_updates:your_token,download_updates:your_token,unzip_files:your_token,complete_updates:your_token,show_enter_game:your_token,click_into_game:your_token,enter_lobby_success:your_token,authentication:your_token,pull_up_the_list_of_goods:your_token,pull_up_price_list:your_token,start_order:your_token,successful_order:your_token,start_payment:your_token,successful_payment:your_token,start_delivery:your_token,successful_delivery:your_token,register_success:your_token
Adding the Adjust channel to the ANALYTICS_REPORT_FUNNEL_CHANNEL
configuration in INTLConfig.ini, Player Network SDK will synchronize the funnel events to the Adjust channel.
[ANALYTICS]
ANALYTICS_REPORT_FUNNEL_CHANNEL = Adjust
See Query data to view the reported events.
Step 5: Initialize Analytics
- Unity
- Unreal Engine
Initialize the Analytics module, then call ReportEvent
to start Adjust data reporting.
Initialize the Analytics module, then call ReportEvent
to start Adjust data reporting.
Data reporting acceptance
References
Data dimensions
Adjust events:
- InstallEvent (UnInstallEvent/ReInstallEvent)
- InAppEvent
For more information about event data properties, see Event and session callbacks.
View reported events in the console
Events are not reported in realtime, with a latency of 1 hour or more.
From the Adjust dashboard, click the up button (▲) for the corresponding app.
Click Statistics.
Check the tracker data.
View reported events in Sandbox Mode
The latency in Sandbox Mode is about 10 minutes.
To report data to Adjust Sandbox Mode:
- Include Adjust for the
DEBUG_CHANNEL
configured in INTLConfig.ini. - Set
LOG_LEVEL = 1
orLOG_LEVEL = 0
in INTLConfig.ini.
Set LOG_LEVEL = 3
when releasing the game to report data to Adjust production environment.
To report to Adjust production environment, remove Adjust from the DEBUG_CHANNEL
configured in INTLConfig.ini.
The log file after successfully reporting data to Sandbox Mode is as follows:
From the Adjust dashboard, click the up button (▲) for the corresponding app.
Select All Settings > Test Console.
Input the ad ID.
Click View Device Data to view the test data on the console.
[Optional] If testing install event or unique event tracking multiple times on a single device, select Forget Device to delete the app from the device.
noteAdjust will record an installation for the first time an app is opened on an unidentified device. This means only one installation will occur for each device.
If a test install event or unique event tracking needs to be done multiple times on a single device, select Forget Device on the test console to erase the device from Adjust. This will delete the ad ID and activity history for the device. The Forget Device function erases device information for a specific app. In other words, all previously tracked activities for the current app will be deleted.
Query data
- Configure INTLConfig.ini to enable Sandbox mode data reporting on the client.
- Enable Sandbox Mode for data query on the Adjust dashboard.
View ad ID
- Android
- iOS
Select Settings > Google > Ads on the device to view the ad ID.
A third-party tool must be used to view the Apple IDFA. Many apps that provide this function are available in the App Store. Common iOS apps that can display the device IDFA include:
AppsFlyer: My Device ID by AppsFlyer
Adjust: adjust Insights
Open the app on the device and initialize Player Network SDK, and upload the event to get the
gps_adid
string on the control panel.
Acceptance use case 1
- Sub-function module: Reporting
- Feature: Event Reporting
- Test points: First login as guest, check Adjust login reporting
- Prerequisites: Initialize Analytics module
- Procedure or Input:
- Log in as a guest for the first time
- Log off
- Log in again with the same account
- In the console, export data and view reported events
- Expected output: Information reported successfully.
- In the console, view:
- Registration event reported for the first guest login (adjust_complete_registration): Reported qty+1
- Login event reported when the user logs in again with the same account (adjust_login): Reported qty+1
- Exported data verification: Contact [killuachen] to form a group for final confirmation:
- Registration event reported for the first guest login (adjust_complete_registration): Reported qty+1
- Login event reported when the user logs in again with the same account (adjust_login): Reported qty+1
- Player Network SDK OpenID is provided in the event parameters
- In the console, view:
Acceptance use case 2
- Sub-function module: Reporting
- Feature: Event Reporting
- Test points: Non-first login from Facebook, check Adjust login reporting
- Prerequisites: Initialize Analytics module
- Procedure or Input:
- Use Facebook to log in for the first time
- Log off
- Log in again with the same account
- Export data and view reported events on the console
- Expected output: Information reported successfully.
- In the console, view:
- Registration event reported for the first guest login (adjust_complete_registration): Reported qty+1
- Login event reported when the user logs in again with the same account (adjust_login): Reported qty+1
- Exported data verification: Contact [killuachen] to form a group for final confirmation
- Registration event reported for the first guest login (adjust_complete_registration): Reported qty+1
- Login event reported when the user logs in again with the same account (adjust_login): Reported qty+1
- Player Network SDK OpenID is provided in the event parameters
- In the console, view:
Acceptance use case 3
- Sub-function module: Reporting
- Feature: Event Reporting
- Test points: First and subsequent login from Facebook, check Adjust login reporting
- Prerequisites: Initialize Analytics module
- Procedure or Input:
- Use Facebook to log in for the first time
- Log off
- Log in again with the same account
- Export data and view reported events on the console
- Expected output: Information reported successfully.
- In the console, view:
- Registration event reported for the first guest login (adjust_complete_registration): Reported qty+1
- Login event reported when the user logs in again with the same account (adjust_login): Reported qty+1
- Export data verification:
- Registration event reported for the first guest login (adjust_complete_registration): Reported qty+1
- Login event reported when the user logs in again with the same account (adjust_login): Reported qty+1
- The Customer User ID and Player Network SDK OpenID are consistent
- In the console, view:
Acceptance use case 4
- Sub-function module: Reporting
- Feature: Event Reporting
- Test points: Event information successfully reported by Adjust
- Prerequisites: Initialize Analytics module
- Procedure or Input:
- Request Report Event
- eventName =
Report_Event
, paramsDic-key1
=k1
, paramsDic-value1
=v1
, paramsDic-key2
=k2
, paramsDic-value2
=v2
, spChannels=Adjust
- Install or uninstall the SDK and launch the game
- View the report data and export the INSTALL data table
- Expected output: Information reported successfully, check the following:
- In the console, view:
- Custom events: Adjust can query custom Report_Event qty add 1
- Install event: View reported INSTALL event qty add 1 (only reported once if device information is not cleared)
- Exported data verification: Contact [killuachen] to form a group for final confirmation:
- Custom events: Compare
install_time={installed_at}
of reported data (on the console or in exported data) to determine if this is the install time and ifevent_name={event_name}
is the custom event. - Install event: View reported Installs event qty+1 in the INSTALL data table (only reported once if device information is not cleared).
activity_kind={activity_kind}
adds an install.
- Custom events: Compare
- In the console, view:
Acceptance use case 5
- Sub-function module: ReportRevenue
- Feature: Adjust payment event reporting
- Test points: Query report after requesting
ReportRevenue
(Adjust) - Prerequisite: Network connection is normal
- Procedure or Input:
- Request
ReportRevenue
- eventName = (customizable), spChannels =
Adjust
, Currency =USD
, Revenue = 100 - Adjust query reporting events
- DD Platform query
AnalyticsReportRevenue
event
- Request
- Expected output: Information reported successfully.
- View
ReportRevenue
event +1 in the Adjust delivery data. TheReportRevenue
(revenue) event amount is increased by 100. - Export data verification (2 hours - 4 hours): Export data contains income event and amount data.
- DD Platform successfully queries the event reporting with
methodName
asAnalyticsReportRevenue
andmethod_id=715
.
- View
Acceptance use case 6
- Sub-function module: ReportRevenue
- Feature: Adjust payment event reporting
- Test points: Query report after requesting
ReportRevenue
in disconnected state (Adjust) - Prerequisite: Disconnected network status
- Procedure or Input:
- Request
ReportRevenue
- eventName = (customizable), spChannels =
Adjust
, Currency =USD
, Revenue = 1000 - Reconnect to the network
- Adjust query reporting events
- DD Platform query
AnalyticsReportRevenue
event
- Request
- Expected output: Information reported successfully.
- After reconnecting to the network
- View the
ReportRevenue
event in Adjust delivery data +1, and theReportRevenue
(revenue) event amount increases by 1000. - Export data verification (2 hours - 4 hours): Export data contains income events and amount data.
- DD Platform successfully queries the event reporting with
methodName
asAnalyticsReportRevenue
andmethod_id=715
.
FAQ
- The reported event must implement the token found on Adjust dashboard.
- If initialization fails, the
STAT_ADJUST_APP_TOKEN
andADJUST_INFO1
information of the Adjust project is incomplete. - Adjust supports the callback parameter and partner parameter.
For more information, see ReportEvent.
For an example of the integration, see Analytics. - It is recommended to enable Sandbox mode for Adjust event reporting. Data updates for the dashboard depend on the realtime performance of the background calculation. Generally, data is updated in a few minutes, but in some cases, data is updated the next day. If data is not updated after 30 minutes, check the next day.
Error codes
For more information, see Adjust Help Center.