ToolsFreeFlowResultObserver [MSDK Only]
Register the ToolsFreeFlowResultObserver callback, to be processed by the game. For more information on the callback data structure, see ToolsFreeFlowResult.
note
[MSDK Only] It is strongly recommended to perform registration in the startup function of the game application.
Function Definition
- Unity
- Unreal Engine
The list of methods used to process the callback events.
| Callback Event | Common | [Player Network SDK Only] | [MSDK Only] |
|---|---|---|---|
| ToolsFreeFlowResultEvents | - | - | GetFreeFlowInfo |
event OnResultHandler<GUAToolsFreeFlowResult> ToolsFreeFlowResultEvents;
The list of methods used to process the callback events.
| Callback Event | Common | [Player Network SDK Only] | [MSDK Only] |
|---|---|---|---|
| OnToolsFreeFlowRetNotify | - | - | GetFreeFlowInfo |
class GUA_EXTERN GUAToolsObserver
{
public:
virtual ~GUAToolsObserver(){};
virtual void OnToolsFreeFlowRetNotify(const GUAToolsFreeFlowRet &toolsFreeFlowRet) {};
};