MarkSessionClosed [Player Network SDK Only]
[Player Network SDK Only] Marks the end of a session, and stops data collection.
Supported Platform
- Unity
- Unreal Engine
Supports
Android, iOS, Windows
platform.Supports
Android, iOS, Windows
platform.Function Definition
- Unity
- Unreal Engine
void MarkSessionClosed();
static void MarkSessionClosed();
Input Parameters
No parameters are passed.
Code Sample
- Unity
- Unreal Engine
UnionAdapterAPI.GetReportService().MarkSessionClosed();
GUA_NAMESPACE::GUAReportService::MarkSessionClosed();