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Disable SDK

Windows
If you were looking for the method for use with Unity, see ShutDown for Unity SDK.

It is recommend to stop the SDK at the end of the app lifecycle to release the global state of Player Network SDK.

Function definition​

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static void ShutDown();

Input parameters​

No parameters are passed.

Code sample​

UINTLSDKAPI::ShutDown();