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UpdateLanguage

AndroidiOSWindows
If you were looking for the method for use with Unity, see UpdateLanguage for Unity SDK.

Update language, this interface can only be called after receiving the asynchronous callback of InitCustomer

Function definition

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static void UpdateLanguage(const FString& lan);

Input parameters

NameTypeDescription
lanFStringSDK language. Specifies the language, which should follow the RFC 4646 standard, such as: en.
For more details, see Language Type Definitions.

Observers

The callback processing API is CustomerResultObserver.
The callback data structure is CustomerResult.

The callback methodID is kMethodIDOpenUnreadMessage.

Code sample

FString lan = TEXT("zh-Hans");
UINTLSDKAPI::UpdateLanguage(lan);