ReportBinary
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If you were looking for the method for use with Unity, see ReportBinary for Unity SDK.
If you were looking for the method for use with Unity, see ReportBinary for Unity SDK.
caution
Do not report sensitive data such as personal information.
Reports binary files.
Supported channel: INTL
Function definition
UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static bool ReportBinary(const FString EventName, const FString Data, int64 Length, const FString SpecificChannel);
Input parameters
Parameter | Type | Description |
---|---|---|
EventName | FString | Event |
Data | FString | Binary data |
Length | int64 | Data length |
SpecificChannel | FString | The specified channel to report. 1. If there is no specified channel, enter an empty string. The event is reported to default channels configured in INTLConfig.ini. See Integration Guide for more information. 2. If there is one specified channel, enter the channel, for example, "Facebook". 3. If there are multiple specified channels, separate them with commas “,”. For example, "Facebook,Firebase". |
Code sample
int64 Length = 100;
UINTLSDKAPI::ReportBinary("INTL_BINARY_TEST", "data", Length, "");