OpenUnreadMessage
AndroidiOSWindows
If you were looking for the method for use with Unity, see OpenUnreadMessage for Unity SDK.
If you were looking for the method for use with Unity, see OpenUnreadMessage for Unity SDK.
Open unread message, this interface can only be called after receiving the asynchronous callback of InitCustomer.
Function definition
UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static void OpenUnreadMessage(const FString &uid, const FString &push_token);
Input parameters
Name | Type | Description |
---|---|---|
uid | FString | user id |
push_token | FString | the token of a push platform, currently only supports firebase |
Observers
The callback processing API is CustomerResultObserver.
The callback data structure is CustomerResult.
The callback methodID is kMethodIDOpenUnreadMessage
.
Code sample
FString uid = TEXT("uid");
FString token = TEXT("token");
UINTLSDKAPI::OpenUnreadMessage(uid,token);