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GetAuthEncryptData

Windows
If you were looking for the method for use with Unity, see GetAuthEncryptData for Unity SDK.

This interface is designed for games launched by Launcher. Launcher can get auth data via this interface, and pass to the game.

Function definition

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static FString GetAuthEncryptData();

Code sample

auto authData = UINTLSDKAPI::GetAuthEncryptData();

Return value

Returns the auth data if the user is logged in, otherwise an empty string will be returned.